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NEW4.DEH
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Text File
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1997-02-19
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6KB
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419 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 17
Patch format = 6
Thing 1 (Player)
Bits = 34081798
Thing 2 (Trooper)
Initial frame = 207
Hit points = 30
First moving frame = 209
Alert sound = 37
Attack sound = 0
Injury frame = 220
Pain chance = 170
Far attack frame = 217
Death frame = 222
Exploding frame = 227
Death sound = 60
Respawn frame = 236
Thing 8 (Fireball Trail)
Initial frame = 809
Thing 18 (Hell Knight)
Initial frame = 527
Hit points = 1000
First moving frame = 529
Alert sound = 43
Injury frame = 540
Close attack frame = 537
Far attack frame = 537
Death frame = 542
Death sound = 67
Respawn frame = 549
Thing 34 (Rocket (in air))
Initial frame = 186
Pain sound = 15
Death frame = 177
Death sound = 15
Speed = 2293760
Width = 851968
Missile damage = 100
Thing 35 (Plasma Bullet)
Pain sound = 8
Death frame = 556
Death sound = 15
Missile damage = 3000
Bits = 67175952
Thing 36 (BFG Shot)
Initial frame = 114
Death frame = 91
Death sound = 0
Speed = 2293760
Width = 720896
Missile damage = 20
Thing 38 (Bullet Puff)
Initial frame = 95
Thing 39 (Blood Splat)
Initial frame = 809
Frame 32
Sprite number = 14
Frame 33
Sprite number = 14
Frame 34
Sprite number = 14
Frame 35
Sprite number = 14
Sprite subnumber = 1
Frame 36
Sprite number = 14
Sprite subnumber = 1
Next frame = 44
Frame 37
Sprite number = 14
Next frame = 40
Frame 38
Sprite number = 14
Frame 39
Sprite number = 14
Sprite subnumber = 2
Frame 40
Sprite number = 14
Sprite subnumber = 2
Frame 41
Sprite number = 14
Sprite subnumber = 2
Frame 42
Sprite number = 14
Sprite subnumber = 2
Frame 43
Sprite number = 14
Sprite subnumber = 2
Next frame = 32
Frame 44
Sprite number = 14
Sprite subnumber = 2
Frame 45
Sprite number = 14
Sprite subnumber = 2
Frame 46
Sprite number = 14
Frame 47
Sprite number = 15
Sprite subnumber = 32768
Frame 48
Sprite number = 15
Sprite subnumber = 32769
Frame 52
Duration = 1
Frame 53
Duration = 1
Next frame = 55
Frame 54
Next frame = 55
Frame 55
Sprite number = 7
Sprite subnumber = 0
Duration = 0
Next frame = 56
Frame 56
Sprite number = 7
Sprite subnumber = 1
Duration = 0
Next frame = 49
Frame 81
Sprite number = 12
Frame 82
Sprite number = 12
Frame 83
Sprite number = 12
Frame 84
Sprite number = 12
Frame 85
Sprite number = 13
Sprite subnumber = 32768
Duration = 2
Frame 86
Sprite number = 13
Sprite subnumber = 32769
Duration = 2
Frame 87
Sprite number = 12
Duration = 2
Frame 88
Sprite number = 13
Duration = 3
Frame 89
Sprite number = 13
Duration = 3
Frame 107
Duration = 1
Next frame = 183
Frame 108
Sprite subnumber = 32768
Duration = 1
Next frame = 184
Frame 114
Sprite number = 17
Frame 174
Sprite number = 22
Duration = 1
Frame 175
Sprite number = 22
Sprite subnumber = 0
Duration = 1
Next frame = 176
Frame 176
Sprite number = 22
Duration = 0
Next frame = 174
Frame 177
Sprite number = 24
Sprite subnumber = 32768
Duration = 8
Frame 178
Sprite number = 24
Sprite subnumber = 32769
Duration = 8
Frame 179
Sprite number = 24
Sprite subnumber = 32770
Duration = 8
Frame 180
Sprite number = 24
Sprite subnumber = 32771
Duration = 8
Frame 181
Sprite number = 24
Sprite subnumber = 32772
Duration = 8
Frame 182
Sprite number = 24
Sprite subnumber = 32773
Duration = 8
Next frame = 0
Frame 183
Sprite number = 47
Sprite subnumber = 32769
Duration = 1
Next frame = 108
Frame 184
Sprite number = 47
Sprite subnumber = 32769
Duration = 1
Next frame = 107
Frame 185
Sprite number = 22
Sprite subnumber = 0
Next frame = 174
Frame 186
Sprite number = 22
Sprite subnumber = 0
Duration = 7
Next frame = 185
Frame 556
Sprite number = 21
Sprite subnumber = 32768
Duration = 2
Frame 557
Sprite number = 48
Sprite subnumber = 32769
Duration = 2
Next frame = 558
Frame 558
Sprite number = 21
Sprite subnumber = 32770
Duration = 2
Frame 559
Sprite number = 48
Sprite subnumber = 32771
Duration = 2
Frame 560
Sprite number = 21
Sprite subnumber = 32772
Duration = 2
Frame 561
Sprite number = 48
Sprite subnumber = 32772
Duration = 2
Next frame = 117
Frame 809
Sprite number = 22
Duration = 8
Next frame = 811
Frame 810
Sprite number = 22
Sprite subnumber = 32771
Duration = 4
Next frame = 0
Frame 811
Sprite number = 22
Sprite subnumber = 32770
Duration = 6
Next frame = 810
Ammo 0 (Bullets)
Max ammo = 2000
Ammo 1 (Shells)
Max ammo = 100
Per ammo = 8
Pointer 33 (Frame 52)
Codep Frame = 86
Pointer 34 (Frame 53)
Codep Frame = 86
Pointer 36 (Frame 55)
Codep Frame = 39
Pointer 37 (Frame 56)
Codep Frame = 39
Pointer 64 (Frame 84)
Codep Frame = 41
Pointer 65 (Frame 85)
Codep Frame = 36
Pointer 66 (Frame 86)
Codep Frame = 77
Pointer 69 (Frame 89)
Codep Frame = 61
Pointer 77 (Frame 174)
Codep Frame = 127
Pointer 78 (Frame 175)
Codep Frame = 127
Pointer 79 (Frame 176)
Codep Frame = 316
Pointer 80 (Frame 177)
Codep Frame = 119
Pointer 81 (Frame 178)
Codep Frame = 119
Pointer 82 (Frame 179)
Codep Frame = 119
Pointer 83 (Frame 180)
Codep Frame = 119
Pointer 84 (Frame 181)
Codep Frame = 119
Pointer 85 (Frame 182)
Codep Frame = 119
Pointer 86 (Frame 183)
Codep Frame = 157
Pointer 87 (Frame 184)
Codep Frame = 157
Pointer 88 (Frame 185)
Codep Frame = 119
Pointer 301 (Frame 556)
Codep Frame = 127
Pointer 302 (Frame 557)
Codep Frame = 127
Pointer 303 (Frame 558)
Codep Frame = 127
Pointer 304 (Frame 559)
Codep Frame = 127
Pointer 305 (Frame 560)
Codep Frame = 127
Pointer 306 (Frame 561)
Codep Frame = 127
Misc 0
God Mode Health = 200
BFG Cells/Shot = 1
Text 6 6
dshtgnrxplod
Text 5 6
dbopnpistol
Text 6 6
dbloadskeatk